The name is based the gaming arcades there the youngsters meet each other before. Nowadays to many of them are just staying home. We want them to meet each in parks or other green urban areas. To do this, we are developing a location-based gaming platform to engage and socialize young gamers.
Parcade’s goal is to motivate players to visit a Parcade park alone or with a friend and engage in various activities while in the park. The common thread in Parcade is the player’s personal avatar. This avatar represents them in the entire Parcade universe and will accompany the player in all the mini-games. The overarching goal is to top the high score lists, collect Parcoins so that your Parcad’r can upgrade and look better. Our goal is to first have multiple Parcade parks in Norway and the Nordic countries, all using the same app and the player’s consistent user profile. The focus group strongly desires interactive avatars that can be styled and personalized. Later we will conquer the rest of the world.
Parcade is open to all possibilities, all pronouns, and all sizes. Here, children will design their own characters based on what they think is cool and what makes them most comfortable. Parcade offers players the chance to “win” new clothing, styles, and equipment to use for their characters, giving them a unique look. This also increases engagement in events and activities where such assets are offered, motivating them to visit the park for gameplay and new challenges.
CLIENT: Qvisten XTND
TECHNIQUE: CGI in Unity